List of All Potions | Baldur's Gate 3 (BG3)|Game8 (2024)

Potions are consumable items that grant buffs, debuffs, and even healing in Baldur's Gate 3. Read on to learn more about each type of Potion, their effects, and more!

List of Contents

  • List of All Potions
  • Potions
  • Elixirs
  • Coatings
  • Related Guides

List of All Potions

Potions

ItemEffectRarity
AntidoteNeutralises the effects of all poisons.Common
Potion of Angelic ReprieveDrink to fall into a 2-turn slumber. Unless interrupted, you gain the benefits of a Short Rest and regain all 1st and 2nd Level spell slots. If you are awoken before the duration expires, the effects will not apply.Rare
Potion of Angelic SlumberDrink to fall into a 2-turn slumber. Unless interrupted, you gain the benefits of a Long Rest.Common
Potion of Animal SpeakingGain the ability to comprehend and verbally communicate with beasts until your next Long Rest.Common
Potion of Feather FallDrink to slow your rate of descent during falls and gain Immunity to falling damage.Common
Potion of FlyingDrink to gain the ability to FlyRare
Potion of Glorious VaultingDrink this to triple your Jump distanceCommon
Potion of Greater Healing4d4 HealingCommon
Potion of Healing2d4 HealingCommon
Potion of InvisibilityTurn Invisible. The condition ends early if you attack or cast a spell.Common
Potion of Mind ReadingDrink to probe into the minds of those around you. You will be able to read the thoughts of certain creatures while speaking with them.Common
Potion of SpeedBecome Hastened. Gain an extra action, +2 to Armour Class, Advantage on Dexterity Saving Throws, and double Movement Speed. When the condition ends, become Lethargic. Common
Potion of Superior Healing8d4 HealingCommon
Potion of Supreme Healing10d4 HealingCommon
Remedial PotionCures Blinded, Silenced, Paralyzed, and Poisoned creatures.Uncommon

Elixirs

ItemEffectRarity
Elixir of Arcane CultivationGain an additional Level 1 spell slot Replaces effects from other elixirs when drunk.Uncommon
Elixir of BarkskinDrink to increase Armour Class to 16. Repalces effects from other elixirs when drunk.Uncommon
Elixir of Battlemage's PowerDrink to increase the effectiveness of your spells. You will gain 3 Arcane Acuity. Replaces effects from other elixirs when drunk.Rare
Elixir of BloodlustDrink to enter a bloodlust. Once per turn when you kill a foe, you gain 5 temporary hit points and an additional action. Replaces effects from other elixirs when drunkUncommon
Elixir of Cloud Giant StrengthIncrease your Strength to 27.Uncommon
Elixir of DarkvisionDrink to gain the ability ot see in the dark up to 12m. Replaces effects from other elixirs when drunkUncommon
Elixir of Fire ResistanceYou gain Resistance to Fire damage, and can no longer Burn. Common
Elixir of Guileful MovementYour movement speed can't be reduced by Difficult Terrain or Spells. You can't be Paralysed or Restrained. Replaces effects from other elixirs when drunkRare
Elixir of HeroismGain 10 temporary hit points and become Blessed.Uncommon
Elixir of Hill Giant StrengthIncrease your Strength to 21.Common
Elixir of Lightning ResistanceYou gain Resistance to Lightning damage and can no longer be Shocked, Electrocuted, Jolted, or otherwise affected by lightning.Common
Elixir of Necrotic ResistanceGain Resistance to Necrotic damage.Common
Elixir of Peerless FocusDrink to gain Advantage on Concentration saves, and against being Charmed. Magic can't put you to sleep. Replaces effects from other elixirs when drunkUncommon
Elixir of Poison ResistanceYou gain Resistance to Poison damage and can no longer be Poisoned.Common
Elixir of Psychic ResistanceGain Resistance to Psychic damage.Common
Elixir of See InvisibilityDrink this elixir to spot Invisible creatures. Replaces effects from other elixirs when drunkRare
Elixir of The ColossusDrink to increase your size. Weapons deal an additional 1d4 damage. You gain Advantage on Strength checks and saves. Replaces effects from other elixirs when drunkUncommon
Elixir of Universal ResistanceGain resistance to all damage.Very Rare
Elixir of ViciousnessThe number you need to roll to land Critical Hit is reduced by 1. Replaces effects from other elixirs when drunk.Rare
Elixir of VigilanceDrink to gain a +5 bonus to Initiative. In addition, you can't be surprised. Replaces effects from other elixirs when drunk.Uncommon
Greater Elixir of Arcane CultivationGain an additional Level 2 spell slot. Replaces effects from other elixirs when drunk.Uncommon
Superior Elixir of Arcane CultivationGain an additional Level 3 spell slot. Replaces the effects from other elixirs when drunk.Rare
Supreme Elixir of Arcane CultivationGain an additional Level 4 spell slot. Replaces effects from other elixirs when drunk.Very Rare
Tadpole ElixirGain Psionic Weakening and Psionic Enrichment. Replaces effects from other elixirs when drunk.Rare

Coatings

ItemEffectRarity
Arsonist's OilCoat your weapon in an oil that transforms the target's Fire Resistance to Fire Vulnerability. Targets that are immune to Fire Damage are unaffected.Uncommon
Basic PoisonCoat your active weapon with a poison that inflicts an additional 1d4 Poison damage. Common
Crawler MucusCoat your active weapon with poison. Targets must succeed a Constitution Saving Throw or become Paralyzed and Poisoned.Rare
Diluted Oil of SharpnessCoat your weapon in oil. It gains a +1 bonus to Damage and Attack Rolls, and overcomes resistance to non-magical damage.Uncommon
Drow PoisonCoat your active weapon with poison. Targets must succeed a Constitution Saving Throw or become Poisoned and fall Asleep.Uncommon
MaliceCoat your active weapon with poison. Targets must succeed a Constitution Saving Throw or become Blinded and Poisoned.Rare
Oil of AccuracyCoat your weapon to receive a +2 bonus to Attack Rolls with the oiled weapon.Uncommon
Oil of BaneCoat your weapon in oil. Targets failing a Charisma Saving Throw become Baned for 2 turns.Rare
Oil of CombustionOn hit, a coated weapon covers its target in oil for 2 turns. Oil-covered targets immolate upon taking fire damage, dealing 3d18 fire damage to everyone and everything nearby.Rare
Oil of DiminutionCoat your weapon in oil: it receives a -1 penalty to damage, but targets failing a Constitution save, suffer Disadvantage on Strength Checks and Saves. They also receive a -1d4 penalty to melee damage.Uncommon
Oil of FreezingCoat your weapon in oil. When you hit a foe, it inflicts Encrusted with Frost for 2 turns.Rare
Purple Worm ToxinCoat your active weapon with toxin that deals an additional 1d10 poison damage.
On a successful Constitution Saving Throw, target still takes half damage.
Very Rare
Serpent Fang ToxinCoat your active weapon with toxin that deals an additional 1d6 poison damage.
On a successful Constitution saving throw, target still takes half damage.
Uncommon
Simple ToxinCoat your active weapon with toxin that deals an additional 1d4 poison damage.
On a successful Constitution saving throw, target still takes half damage.
Common
Thisobald's Brewed-Up BellyglummerCoat your active weapon in poison. Targets must succeed a DC 17 Constitution saving throw or become poisoned and take 1d6 Poison damge at the end of each of its turns.Very Rare
Wizardsbane OilCoat your weapon in oil. Its targets receive a -3 penalty to Spell Attack Rolls and Spell Save DC, and Disadvantage on Saving Throws for maintaining Concentration for 2 turns.Uncommon
Wyvern ToxinCoat your active weapon with toxin that deals an additional 1d8 Poison damage.
On a successful Constitution Saving Throw, target still takes half damage
Rare

Baldur's Gate 3 Related Guides

List of All Potions | Baldur's Gate 3 (BG3)|Game8 (1)

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List of All Potions | Baldur's Gate 3 (BG3)|Game8 (2024)
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